to this:
Write a reference on the dote with a presentation and opened topic - I will make a check.
He has not yet recognised the underdog.
I remember when the trees were small and Quake came out only the first, future programmers instead of studying for hours chased the deathmatch grid in the lab. And then one day the object-oriented programming lecturer, upset by the lack of people at his lecture, went to the laboratory... And instead of “all the turmoil” informed FPS fans that inside Quake there was an object language Quake C and a built-in compiler, and promised to show how to make a self-guided rocket, a realistic model of firearms and jetpack. To play is the fate of the users, to create is the privilege of the programmers! Since then, the man at the lecture had an anshlag, instead of boring internet shops, we used communicating bots, self-conducting guns, optimizing the consumption of cartridges, a model of burning walls and so on. Naturally, with the separation of conservances, componentization, autotests, etc. Actually playing the game became not interesting... Only now having worked without a little 20 years in the industry and chatting with the juniors at the very least can not, I understand how brilliant this lecturer was.